I never usually post work projects here on my Artstation profile but I figured I'd like to share video of these projects I worked on at Havok with Pete McNally https://petemc.artstation.com/ showing Havok Physics and Particles in UE5. These demos feature Nanite geometry collections and fractured Megascans, incredibly dynamic environments with tens of thousands of rigid bodies lit with Lumen and thousands of mesh particles with full environmental and inter-particle collision, pushing the boundaries of real-time physics and rendering. Oh...and balloons...lots and lots of balloons...