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Hms Havok (WIP) 04

Haven't done a lot with this in a while but I wanted to change the scene lighting to something moodier - more dramatic anyway (there's a few slightly different looks here). I've done new background elements - expanded the port - and even had a go at converting the scene from Max to Maya and lighting her there using SIBL GUI. I'm reasonably happy with how the transfer is going. Next step is to try Maya fluid effects for smoke and BiFrost for the sea.

Port Buildings (3dsMax)

Port Buildings (3dsMax)

Port Buildings 02 (3dsMax)

Port Buildings 02 (3dsMax)

Port Buildings 03 (3dsMax)

Port Buildings 03 (3dsMax)

Port Buildings 03 (3dsMax) with post-processing in Photoshop.

Port Buildings 03 (3dsMax) with post-processing in Photoshop.

HMS Havok 01 (3ds Max)

HMS Havok 01 (3ds Max)

HMS Havok 02 (3ds Max)

HMS Havok 02 (3ds Max)

HMS Havok 03 (Maya, Sibl GUI)

HMS Havok 03 (Maya, Sibl GUI)

HMS Havok 04 (Maya, Sibl GUI)

HMS Havok 04 (Maya, Sibl GUI)

HMS Havok 05 (Maya, Sibl GUI)

HMS Havok 05 (Maya, Sibl GUI)

Tug_01 (3ds Max)

Tug_01 (3ds Max)

Tug_02 (3ds Max)

Tug_02 (3ds Max)

Tug_03 (3ds Max)

Tug_03 (3ds Max)

Tug_04 (3ds Max)

Tug_04 (3ds Max)

Tug_05 (3ds Max)

Tug_05 (3ds Max)

Tug_06 (3ds Max)

Tug_06 (3ds Max)

Tug_07 (3ds Max)

Tug_07 (3ds Max)